Line Drawing: Difference between revisions
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== Parameters == | == Parameters == | ||
n: number of pixels the line goes through | $n$: number of pixels the line goes through | ||
== Table of Algorithms == | == Table of Algorithms == | ||
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| [[Naive algorithm (Line Drawing Line Drawing)|Naive algorithm]] || 1940 || $O(n)$ || $O({1})$ | | [[Naive algorithm (Line Drawing Line Drawing)|Naive algorithm]] || 1940 || $O(n)$ || $O({1})$ || Exact || Deterministic || | ||
|- | |- | ||
| [[Digital Differential Analyzer (Line Drawing Line Drawing)|Digital Differential Analyzer]] || 1940 || $O(n)$ || $O({1})$ | | [[Digital Differential Analyzer (Line Drawing Line Drawing)|Digital Differential Analyzer]] || 1940 || $O(n)$ || $O({1})$ || Exact || Deterministic || | ||
|- | |- | ||
| [[Bresenham's line algorithm (Line Drawing Line Drawing)|Bresenham's line algorithm]] || 1965 || $O(n)$ || $O({1})$ | | [[Bresenham's line algorithm (Line Drawing Line Drawing)|Bresenham's line algorithm]] || 1965 || $O(n)$ || $O({1})$ || Exact || Deterministic || [https://web.archive.org/web/20080528040104/http://www.research.ibm.com/journal/sj/041/ibmsjIVRIC.pdf Time] | ||
|- | |- | ||
| [[Xiaolin Wu's line algorithm (Line Drawing Line Drawing)|Xiaolin Wu's line algorithm]] || 1991 || $O(n)$ || $O({1})$ | | [[Xiaolin Wu's line algorithm (Line Drawing Line Drawing)|Xiaolin Wu's line algorithm]] || 1991 || $O(n)$ || $O({1})$ || Exact || Deterministic || [http://www-users.mat.umk.pl/~gruby/teaching/lgim/1_wu.pdf Time] | ||
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| [[Gupta-Sproull algorithm (Line Drawing Line Drawing)|Gupta-Sproull algorithm]] || 1981 || $O(n)$ || $O({1})$ | | [[Gupta-Sproull algorithm (Line Drawing Line Drawing)|Gupta-Sproull algorithm]] || 1981 || $O(n)$ || $O({1})$ || Exact || Deterministic || [http://www.cs.gettysburg.edu/~ilinkin/courses/Fall-2014/cs373/handouts/papers/gs-fegsd-81.pdf Time] | ||
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[[File:Line Drawing - Time.png|1000px]] | [[File:Line Drawing - Time.png|1000px]] | ||
Latest revision as of 09:08, 28 April 2023
Description
Given a line segment with endpoints $(x_0, y_0), (x_1, y_1)$ and a discrete graphical medium (like pixel-based displays and printers), draw/approximate the line segment on the medium, potentially with antialiasing.
Parameters
$n$: number of pixels the line goes through
Table of Algorithms
Name | Year | Time | Space | Approximation Factor | Model | Reference |
---|---|---|---|---|---|---|
Naive algorithm | 1940 | $O(n)$ | $O({1})$ | Exact | Deterministic | |
Digital Differential Analyzer | 1940 | $O(n)$ | $O({1})$ | Exact | Deterministic | |
Bresenham's line algorithm | 1965 | $O(n)$ | $O({1})$ | Exact | Deterministic | Time |
Xiaolin Wu's line algorithm | 1991 | $O(n)$ | $O({1})$ | Exact | Deterministic | Time |
Gupta-Sproull algorithm | 1981 | $O(n)$ | $O({1})$ | Exact | Deterministic | Time |
Time Complexity Graph
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