Line Drawing: Difference between revisions
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== | == Space-Time Tradeoff Improvements == | ||
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Revision as of 14:36, 15 February 2023
Description
Given a line segment with endpoints $(x_0, y_0), (x_1, y_1)$ and a discrete graphical medium (like pixel-based displays and printers), draw/approximate the line segment on the medium, potentially with antialiasing.
Parameters
n: number of pixels the line goes through
Table of Algorithms
Name | Year | Time | Space | Approximation Factor | Model | Reference |
---|---|---|---|---|---|---|
Naive algorithm | 1940 | $O(n)$ | $O({1})$ auxiliary | Exact | Deterministic | |
Digital Differential Analyzer | 1940 | $O(n)$ | $O({1})$ auxiliary | Exact | Deterministic | |
Bresenham's line algorithm | 1965 | $O(n)$ | $O({1})$ auxiliary | Exact | Deterministic | Time |
Xiaolin Wu's line algorithm | 1991 | $O(n)$ | $O({1})$ auxiliary | Exact | Deterministic | Time |
Gupta-Sproull algorithm | 1981 | $O(n)$ | $O({1})$ auxiliary | Exact | Deterministic | Time |
Time Complexity Graph
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Space Complexity Graph
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Space-Time Tradeoff Improvements
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