Culling (Culling)
Revision as of 10:24, 15 February 2023 by Admin (talk | contribs) (Created page with "{{DISPLAYTITLE:Culling (Culling)}} == Description == Culling is the process of rejecting primitives or objects in their entireity before rendering in the case that they would not be shown in the view, reducing unnecessary computations. == Parameters == No parameters found. == Table of Algorithms == {| class="wikitable sortable" style="text-align:center;" width="100%" ! Name !! Year !! Time !! Space !! Approximation Factor !! Model !! Reference |- | view fru...")
Description
Culling is the process of rejecting primitives or objects in their entireity before rendering in the case that they would not be shown in the view, reducing unnecessary computations.
Parameters
No parameters found.
Table of Algorithms
Name | Year | Time | Space | Approximation Factor | Model | Reference |
---|---|---|---|---|---|---|
view frustum culling | 2008 | $O(n^{2})$ | Deterministic | |||
Sector-Based Culling | 1991 | $O(n^{2})$ | Deterministic | |||
Occlusion Culling | 1986 | $O(n^{2})$ | Deterministic | |||
Contribution Culling | 1987 | $O(n^{2})$ | Deterministic |