Ray casting algorithm Shimrat; M (Point-in-Polygon Point-in-Polygon)

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Revision as of 10:53, 15 February 2023 by Admin (talk | contribs) (Created page with "== Time Complexity == $O(n)$ == Space Complexity == $O({1})$ words (Only need to keep track of ray direction and how many polygon sides intersect with the ray) == Description == == Approximate? == Exact == Randomized? == No, deterministic == Model of Computation == Real RAM == Year == 1962 == Reference == https://dl-acm-org.ezproxy.canberra.edu.au/doi/pdf/10.1145/368637.368653")
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Time Complexity

$O(n)$

Space Complexity

$O({1})$ words

(Only need to keep track of ray direction and how many polygon sides intersect with the ray)

Description

Approximate?

Exact

Randomized?

No, deterministic

Model of Computation

Real RAM

Year

1962

Reference

https://dl-acm-org.ezproxy.canberra.edu.au/doi/pdf/10.1145/368637.368653